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0 votes

I have buttons generated via a script, and I want a method with parameters to be able to subscribe and unsubscribe to/from those buttons' "Pressed"-events. Or in other words, how can I send additional arguments with a "Pressed"-event?

Something like this:

    Button.Pressed += DoSomething;

    public void DoSomething(string text)
    {
        // Do something with the text
    }

That code obviously doesn't work, so how could I implement that kind of behavior in C#?

Godot version 4.0.rc4.mono
in Engine by (12 points)

1 Answer

0 votes

You could use such a Lambda expression:

Button.Pressed += () => DoSomething("Hello from Button!");
by (1,081 points)
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