Editor tool: how to get skeleton3D modified by skeletonIK3D bones positions

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:bust_in_silhouette: Asked By lobziq

I have a Skeleton3D, on which i am applying a SkeletonIK3D modifications. If i save a bone position, rotation and scale as a keyframe for a AnimationPlayer, this values doesn’t represent the modifications made by SkeletonIK3D. How do i get a updated pose values?