Creating camera effects in VR.

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:bust_in_silhouette: Asked By TheTob

I’m fairly new to godot and have been trying to implement any kind of camera effects within VR using the ARVR Camera node with an Oculus Quest 2.

I have tried attaching an environment to the camera and changing the DOF blur effects, but within VR this seems to do very little (slight colour variation but nothing more). I see on Godot Docs that it says certain properties are disabled for the ARVR camera, is this one of them or is there a way around it?

Alternatively, I have tried to attach a canvas layer in front of the camera that would follow the position tracking of the camera (using follow viewport), with just the idea of blocking the view from the camera. This hasn’t worked either.

Is there any way of adding a blur effect to a VR camera in godot? Any help is much appreciaited.