Roadmap for c# mobile support in Godot 4.x

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:bust_in_silhouette: Asked By Lorddaha

I’m about to make the choice for the engine of a mobile game project and am seriously considering Godot 4. As I have lots of experience in C# as a programming language, the upgraded c# support is good news for me. But, in 4.0 mobile platforms aren’t supported yet for C#!

So what’s the roadmap for C# support for mobile platforms? (IOS, Android)

Thanks.

Perhaps someone has more current information, but the last news I remember is that support isn’t expected until the 4.1 release (not sure of the timing there though).

That mention is (at least) here (though I expect there’s something more current):

The next big step: Godot 4.0 reaches Beta

In case it’s at all helpful, I will say that I came to Godot a number of years ago with nearly a decade of professional C# development experience. At the time, I felt like the C# support was new enough that I didn’t want to take on a new, unknown engine as well as fight potential bugs in the language binding at the same time.

With that in mind, I took the opportunity to start experimenting with GDscript. And, to my surprise, I never looked back. For the most part, it’s a delight to work with. It’s powerful yet simple and generally just works “as expected”. Sure, there could be a rare occasion where you might need more performance that it can offer but, in those cases, you can backfill with more performant languages. And, really, I haven’t had the need to do that yet.

My $0.02, though YMMV…

jgodfrey | 2023-02-28 21:06