+2 votes

I was working on some project and I noticed when I wanted to build it, it happened this:


so don't really know what's going on in here, apparently is an error from the Engine itself, correct me if I'm wrong...

Version: Godot 2.1.3-latest-stable

Additional Note: this is happening on all projects I compile. Should I re-download Godot and check if the problem continues? I haven't tried that just yet.

in Engine by (25 points)

Are you using the export templates for 2.1.3?
Parse errors use to happen when the export template is not the same version as the editor.

Hmmm I was messing up with 3.0 maybe that's where the error is coming from. I redownloaded 2.1.3 stable exports and reimported them into Godot, redownloaded the godot 2.1.3 stable binaries and refreshed everything, and now everything is just working fine :D

Thanks for replying :D

To prevent configuration problems, I use the self contained mode for each version, you need to add a file called ._sc_ (or just _sc_ on windows for 2.1.2+) in the same directory as the executable.

That way, each editor uses it's own editor_data directory instead of a general user folder.

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