This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

I'm writing an importer, and some of the intermediary resources it processes/extracts, such as images for textures, are being saved in the usual save_file location.

The files are saved in the project folder within the '.godot/imported' location, which means that if the project name is 123.prj, the resources are saved at '.godot/imported/123/'.

All works fine running the project in the editor, but when the project is exported to Windows or HTML, the resources do not seem to be packed, and the runtime freezes, complaining," that it "cannot open file", that it "failed loading resource," that it had "parse error" from the file (due to missing resources), or that it "can't load dependency" for a scene (that uses the resource related to the importer).

Are the data on the .godot/imported folder packed when exported? Am I missing something, like configuration or anything else in the exporting process?

Godot version Godot 4 RC 6
in Engine by (21 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.