Imported materials from blender (gtlf) always have specular set

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:bust_in_silhouette: Asked By pillme

hi there!

every time i import a gtlf file from blender the materials of the models always have specular set to 0.5.

in blender i have set it to 0. online i cannot really find anything about it which is strange as it seems to be something a lot of people might experience.

this happens in godot 3.5.1 and godot 4.

does anyone know what the issue is?