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Asked By | pillme |
hi there!
every time i import a gtlf file from blender the materials of the models always have specular set to 0.5.
in blender i have set it to 0. online i cannot really find anything about it which is strange as it seems to be something a lot of people might experience.
this happens in godot 3.5.1 and godot 4.
does anyone know what the issue is?