How to avoid Polygon2D going invisible when zooming in

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:bust_in_silhouette: Asked By FelipeRattu

I’m using Godot 4.0 for a while now and decided to use it for a personal project, i already had a few animations done in 3.x so i decided to just port the project and everything got ported pretty ok, but for some reason both in the editor and runtime gameplay the Polygon2D visuals of my cutout character seem to get invisble whenever a zoom in even the slithest, if feels like some kind of LOD but i don’t know how to remove it. I’ll send an example gif:

Is there a way to fix it? is it a bug with the convertion from 3.x to 4.0? idk, thanks in advance :smiley: