Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | amaou310 |
As a title says, is there a way to flip enemyβs collisionshape2d without flipping parent node in order to avoid affecting other child node?
KinematicBody2D (Parent)
βββ Position2D (Child)
β βββ FloorRay (Grandchild)
β βββ EnemySkinNode (Grandchild)
β βββ Sprite (Grandgrandchild)
β βββ AnimationPlayer (Grandgrandchild)
βββ CollisionShape2D (Child) β **I WANT TO FLIP THIS CHILD NODE**
βββ CollisionShape2D (Child) β **I WANT TO FLIP THIS CHILD NODE**
βββ ControlNode (Child) β **I DO NOT WANT TO FLIP THIS CHILD NODE**
β βββ ProgressBar (Grandchild)