Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | clarence112 |
Here’s an example of what’s going on. In the first image, the last segment of my character’s tail is rotated the way it’s supposed to be. In the second, it’s rotated to be upright.
This issue seems to affect every imported mesh, but not built-in meshes. It almost seems like the lighting of a single face is being applied to the entire mesh?