Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | fracment |
I know that my question probably asked couple of times but I really couldn’t figure out why it doesn’t work
##This is my attached signal in Player.gd, collision triggers this properly
func _on_PickUpZone_body_entered(body): ##body is 'Item' itself
print(body.name) ##prints correct item's name btw
body.pick_up_item() ##this line is throwing error
##This is my function inside in Item.gd
func pick_up_item():
being_picked_up = true
##Both of the scripts extends from Kinematic2D
This code should be working, Signal works properly and it prints correct item’s name but it is not calling the function pick_up_item
. Returns this error:
Invalid call. Nonexistent function 'pick_up_item' in base 'KinematicBody2D'.
I have the correct object and it should call the function but it doesn’t, why??