Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | MegaLuiza |
Tried this and it doesn’t react to the knockback:
var knockback = Vector2.ZERO
func _physics_process(delta):
#knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
#knockback = move_and_slide()
knockback = knockback.move_toward(Vector2.ZERO, 50 * delta)
velocity.y = move_toward(knockback.y, 0, delta)
velocity.x = move_toward(knockback.x, 0, delta)
move_and_slide()
func _on_hurtbox_area_entered(area):
#knockback = Vector2.RIGHT * 400
velocity = Vector2.RIGHT * 100