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Asked By | alexMunro |
I began porting the game BeepSaber[1] to godot4. The game uses rigid_body.reset() and rigid_body.fire() as shown here[2] (line 669 and 700).
Both methods have been removed from godot4, is there an equivalent that I can use?
[1] GitHub - NeoSpark314/BeepSaber: A basic implementation of the Beat Saber VR game mechanic in the Godot Game Engine for Oculus Quest (and other VR headsets)
[2] https://github.com/NeoSpark314/BeepSaber/blob/master/game/BeepSaber_Game.gd