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Asked By | thornySoap |
I got this basic script to print out my viewport size:
extends Node
@onready var viewport = get_tree().root
func _process(delta: float) -> void:
if Input.is_key_pressed(KEY_SPACE):
print("New window size: ", viewport.size)
Somehow it returns the size of the window rather than the viewport size I declared in project settings. But the on-screen canvas items “scale” the right way. If I had set stretch mode to “canvas_item” this would have been the right behaviour, wouldn’t it? But as I understanded this article (“Multiple resolutions”) the size should be just what I declared in settings as I have set stretch mode to “viewport” and aspect to “keep”.
Is this a bug or what is wrong with my understandings?