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0 votes

I have a Characterbody2D parent, with a MultiplayerSynchronizer child. I would like to synchronize :velocity of the parent. When I click Add property to sync, I don't see it there:

I tried specifying the property manually, but it doesn't sync. The same is true with Characterbody3d.

Is this a bug in the engine that I should isolate and report or can I synchronize only some of the parameters (which)?

Godot version 4.0-stable
in Engine by (143 points)
edited by

1 Answer

0 votes

I found an open issue for this, it looks only the exported properties can be synchronized at the moment.

by (143 points)
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