MultiplayerSynchronizer on a Characterbody2D

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:bust_in_silhouette: Asked By sygi

I have a Characterbody2D parent, with a MultiplayerSynchronizer child. I would like to synchronize :velocity of the parent. When I click Add property to sync, I don’t see it there:

I tried specifying the property manually, but it doesn’t sync. The same is true with Characterbody3d.

Is this a bug in the engine that I should isolate and report or can I synchronize only some of the parameters (which)?

:bust_in_silhouette: Reply From: sygi

I found an open issue for this, it looks only the exported properties can be synchronized at the moment.