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0 votes

When I move the player around on Godot4, the player sprite is very blurry.
This wasn't an issue on Godotv3.5.1.stable.official [6fed1ffa3].
It's only just started now I've made the jump to Godot v4.0.stable.official [92bee43ad]

Can anyone shed light on what's causing it? Thank you.
Standing still
Blurry when moving

Godot version 4.0
in Engine by (26 points)

2 Answers

0 votes

Just found the answer via YouTube, had to set my sprite's (animation in my case) property - Texture > Filter > Nearest.

https://www.youtube.com/watch?v=whd1oCWSXLI

by (26 points)
0 votes

For individual sprites:
In the inspector, go to CanvasItem > Texture > Filter and change to Nearest.

If you use pixel art for the entire project:
Open Project Settings > General > Rendering > Textures > Default Texture Filter and change to Nearest.

by (14 points)
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