The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

When I move the player around on Godot4, the player sprite is very blurry.
This wasn't an issue on Godotv3.5.1.stable.official [6fed1ffa3].
It's only just started now I've made the jump to Godot v4.0.stable.official [92bee43ad]

Can anyone shed light on what's causing it? Thank you.
Standing still
Blurry when moving

Godot version 4.0
in Engine by (26 points)

2 Answers

0 votes

Just found the answer via YouTube, had to set my sprite's (animation in my case) property - Texture > Filter > Nearest.

by (26 points)
0 votes

For individual sprites:
In the inspector, go to CanvasItem > Texture > Filter and change to Nearest.

If you use pixel art for the entire project:
Open Project Settings > General > Rendering > Textures > Default Texture Filter and change to Nearest.

by (14 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.