How to use simple ENet.

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:bust_in_silhouette: Asked By roma

I believed to make a multiplayer game on Godot 3.5.1. I found this: GitHub - perdugames/gdnet3: An ENet wrapper for Godot 3.. But I don’t know how to load modules, and I always just use the Windows Export template to export. What code can be used to repeat what is in the example of this module (creating a server on 1 PC and connecting on another + changing or getting the value of the server). Is there any really easy way to install the modules? Sorry, I’m a beginner and I don’t know English at all (I translate everything through a translator)