0 votes

After a project crashes Editor provides us with several temporary debugging tools. The one I would like to oeverride is a wide tooltip displaying values, when a variable in script is hovered over. I am using a bunch of dictionaries full of enums, and because of this reading from this tooltip becomes impossible. I need to access code of this tooltip and make it return enums translated to strings.

Godot version 3.5
in Engine by (8,101 points)

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