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Asked By | mehmet432 |
So normally if you TextureButton.texture_normal = load(path)
you can use print(TextureButton.texture_normal.resource_path)
to get the path of the texture of the node.
But i’m using this
var image = Image.new()
var imageTexture = ImageTexture.new()
image.load(path)
imageTexture.create_from_image(image)
$TextureButton.texture_normal = imageTexture
and .resource_path
doesn’t work on this,
is there a way to make it work?
Edit: After not being able to find a way, i ended up scrapping what i was going to do completely, so i don’t know if i want to know anymore.