I am working on pixel-art game. I've created a custom style for my gui elements. Of course everything is based on the
StyleBoxTexture. For the font I am using a 16-sized, non-anti aliased, pixelated font. When I create a
Label and set it's
Vertical Alignment to
Center I get a font which is shifted too high, as if the line height was wrong, or the inner part of the button was wrongly calculated.
Is there a way of dealing with this issue, apart from writing a custom Label node where I would draw the background myself and create a text-only label correctly positioned?