"Supplied MultiplayerPeer must be connecting or connected."

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:bust_in_silhouette: Asked By ANARCK3L

I exported my multiplayer project (which gave no errors in the editor) on Linux, but when I try and run the server it throws an error at me (Supplied MultiplayerPeer must be connecting or connected.)

Here’s the relevant code: (I think this is where the problem is? It does say modules/multiplayer/scene_multiplayer.cpp:201…)

extends Node3D
 
 var Server : bool
 
 func start(): 	var peer = ENetMultiplayerPeer.new() 	var ipAddress =
 "[IP ADDRESS]" 	if Server:
 		multiplayer.peer_connected.connect($Spawner.new_player)
 		multiplayer.peer_disconnected.connect($Spawner.destroy_player)
 		peer.set_bind_ip(ipAddress) 		assert(peer.create_server([PORT]) == OK)
 		print("server created") 	else:
 		assert(peer.create_client(ipAddress, [PORT]) == OK)
    multiplayer.set_multiplayer_peer(peer)```
:bust_in_silhouette: Reply From: GibionMillak

I’m having the same problem, could anyone help?