how can i reduce the amount of lines in this collision shape 3D

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:bust_in_silhouette: Asked By turtilla955

normaly to make collision shapes for not boxy models i use the “create trimesh static body” button to make the collision shape. after updating to godot 4.0 my game started laging quite a bit. i think the complexity of the shape is the reason.


here is what it looks like now