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Asked By | KnightNine |
I am porting my hierarchical pathfinding and navigation layers functionality in Astar3D from Godot 3,
I have a an error that I cannot seem to resolve in astar.cpp
:
-I have a custom Octant
class to define “point chunks” though I cannot seem to use ptr()
with Vector<Octant*>
(the type of prev_octants
below ) to achieve :
const Octant* r = o->prev_octants.ptr();
which returns this error when compiling:
core\math\a_star.cpp(875): error C2440: 'initializing': cannot convert from 'const T *' to 'const AStar3D::Octant *'
with
[
T=AStar3D::Octant *
]
core\math\a_star.cpp(875): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or parenthesized function-style cast
In 3.5.2 prev_octants
was a PoolVector<Octant*>
in which PoolVector<Octant*>::Read r = o->prev_octants.read();
was used,
how do I achieve the same thing?
And I my one other question is:
- In the same context as the last question, what happened to
r.release()
is it no longer used or has it been renamed to something else?