Weird issue with Pause Menu and Scene Changer animation: Wonder if i could fix this

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By EyeBallTank

I have a Pause Menu scene that can pause the game and show on top of every scene, but it can’t pause the game when the player moves onto the next level.

When the Player touches the “end level” Door, the game changes level and uses an animation while pausing the game during said animation.

The “Scene Changer” with the animation and level change method is an AutoLoad scene.

The PauseMenu scene can show up in front of the SceneChanger animation but it doesn’t stop it: Instead the animation still plays and when it changes level, the Pause Menu closes.

It’s a weird thing to happen, even if it doesn’t crash the game.

I didn’t set the PauseMenu scene as “AutoLoad” because i don’t know how to make it NOT show up on specific scenes like the Main Menu scene.

Instead, PauseMenu is under a CanvasLayer node that is always a node of a level.

Both scenes have their “pause mode” set to “Process”.

Clip of the situation: Imgur: The magic of the Internet

As usual, my project is this one: GitHub - EyeBallTank/PROJECT-NORTUBEL-main-ish: Trying to see if i can use the app better