Mesh library resource to a scene

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:bust_in_silhouette: Asked By sygi

I read in a tutorial that one can create a scene with meshes, attach collisions to them and export it as a mesh library resource.

I already have a mesh library resource, and I’d like to attach collisions to the meshes. Is there a way to convert the mesh library resource back to a scene, so that I can edit the meshes as regular MeshInstance3D, to give me access to things like attaching collisions?