i'm trying to do is reuse the code i made for a minigame with levers which worked, where basically the levers have a specific class (Interactable) and if the raycast detects that specific class somethig can be triggered, i simply took the code and nodes and i was trying to reuse it for a kill interaction in multiplayer and the only thing i did is renaming the class and the variables, i also have another part of the code in the other player where it's class is being set to "Killable" but it gives a weird error it didn't give me with the levers even if i'm doing the same thing, here's the images:




