How can make container's Rect properties(Rotation and Scale) NOT affect the physics of a different scene?

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:bust_in_silhouette: Asked By Narasima

Hi, I have been working on a simple car simulation which shows some physics stuff. Everything with simulation is fine. but when I wanted to call the scene in different scene and change it and scale it down a bit it broke everything(Collisions). Also the rotation affects the gravity. So I want to know how can I avoid that and treat it like a image or interactable video to be precise.

WIP

rotate camera not scene? :slight_smile:

Moreus | 2023-03-21 10:31

Hey I am kinda new to this so can you elaborate a bit more! I would really appreciate it.

Narasima | 2023-03-21 12:32

Add Camera2D, turn off Ignore Rotation, control you camera Transform and Zoom via script or use RemoteTransform2D.

Moreus | 2023-03-22 08:35