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Asked By | dizzy |
I’ve been playing with multimeshes making a terrain system using them. I’ve noticed when meshes are next to each other and not connected by their verticies, from a distance, they start look grainy.
Examples:
What would be a good way to remove these lighting/shadow artifacts? They end up looking like seams between the meshes and I would like everything to look smoother.
My initial thoughts are to use shaders, but I’m unsure where to start as I have minimal shader experience.