+3 votes

Hello,

Tried to export the Godot 4 library sample game (https://github.com/gdquest-demos/godot-4-3d-third-person-controller) to an HTML5 web game.

Showed missing headers in SharedArray Buffer & Origin Isolation; solved this using a Node.js/Express server with correct headers (using CORS npm package)

But after this, the game fails to load and chrome crashes after the game's progress bar loads 50%.

I understand Godot 4 team is working on WebGL & HTML, but is there anything I can do to fix or contribute to this issue?

Thanks
- J

Godot version Godot 4.0.1
in Engine by (15 points)

Update: trying to convince a stellar team to move from Unity to Godot. Just need this demo to work in my pitch deck. Would really appreciate any directionality in this regard.

What version of emscripten are you using?

using emscripten 3.133

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.