0 votes

extends CharacterBody2D

@export var movespeed : float = 100
@export var starting
direction : Vector2 = Vector2(0, 1)

@onready var animation_tree = !AnimationTree

func ready():
animation
tree.set("parameters/Idle/blendposition", startingdirection)

and how do i insert picture

Godot version Godot_v4.0.1
in Engine by (18 points)

1 Answer

+1 vote
Best answer

You set the value of animation_tree to !AnimationTree. This gets evaluated as a bool value, when you try to call the set function on the type bool, it throws an error since that type doesn't have that function.
You need to replace !AnimationTree with $AnimationTree if you want to reference a node in the scene.

You can insert pictures by uploading them to a public image sharing site like imgur, and using the image button in the text editor.

by (1,607 points)
selected by

Wow, thank you so much
Huh the tutorial code is too small that's why i see it wrong

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