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0 votes

I'm targeting a phone that doesn't support Vulkan but supports OpenGL 3

How can I make GSL3.0 my renderer?

Godot version 4.0.1
in Engine by (48 points)

1 Answer

0 votes

By selecting the Compatibility Renderer option, you can see from the image below that it will use OpenGL3

enter image description here

by (272 points)

I've tried with both Mobile and Compability. When running the app on an android phone that doesn't support Vulkan (But supports OpenGL 3) It crashes.

I used logcat and sent the logs received to chatgpt, this is what it says:enter image description here
It seems that the exported project still uses Vulkan. Not sure how to change that since only options are Forward+, Compatibility and Mobile

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