Did ParallaxBackground's behavior change in Godot 4?

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:bust_in_silhouette: Asked By Strelly

Hello, I hope you are all having a nice day,

I’m porting a project from Godot 3 to Godot 4, and in it I have some parallax background nodes with layers in them.

This is how they look in Godot 3:

And this is how they look in Godot 4:

The parallax setup is the same and the camera is in the same position for both of them, so my question is, did the behavior change for parallax backgrounds in Godot 4, or is this a bug?

Thanks a lot!

I haven’t noticed a difference. It’s probably just a glitch with the conversion process, and you’ll have to redo them. You can compare the old .tscn files to see if any properties changed.

aidave | 2023-03-31 14:22

Thanks for your answer, I thought the same thing so I tried making a new project in which I remade the scene from the ground up, which is the one you see in the second picture. So I don’t think it’s a conversion glitch.

Strelly | 2023-03-31 17:01

Perhaps the center point of the sprites is set different?

aidave | 2023-04-01 09:31

That’s not it either, the setup is exactly the same. I’m starting to feel like my only option is going to be to go through all the scenes and manually set all the backgrounds again.

Strelly | 2023-04-01 12:22