Control background following camera instead of canvaslayer

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:bust_in_silhouette: Asked By zeludtnecniv

Hello,
I got a problem with godot 4.0.1. I want to setup a HUD for a game but panel and panelcontainer background follow the camera instead of stay in the layer canvas I have created. It’s weird because the content is at the right place, only the background is’nt correctly draw.
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EDIT:
I tested with other object. It appear to only affect the first one rendered. Other one are drawn correctly.