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Asked By | Dixonmatt |
I have an Enemy ( Node 2D ) and a sprite containing my art child to that. I have a collision box that stays with that art and then I have an Alert2D with a collision box as well. When I import the enemy scene into my world scene, the Enemy is at the world origin. I move the Enemy to the center of the screen away from the origin but the area2D collision stays at origin and doesn’t move with the character. I don’t know what I’m doing wrong or what this is but its frustrating, any help?