How to get a list of tiles inside a CollisionShape2D?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By BlockyPenguin

I’m trying to implement a system where certain tiles are collectable, and can be picked up by the player. My player has a CollisionShape2D, and I’d like to know if Godot 4’s new tile system has a simple way to detect the intersection of tiles and shapes.

TIA!