Change the ResouceName of a Texture that is read-only

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:bust_in_silhouette: Asked By avocado

Hey, I’m quite new to this engine and i can’t seem to find any info about this in the documentation or on any forum. I’m trying to read the ResourceName of Texture2D but it appears to be blank by default, and if i go to the .png in the inspector i can’t change it because its read-only and it prompt me to change the read/write parameter in the import tab. But I can’t find anything in the import tab or in the import settings about read/write.

So i wonder how to set the resource name or change it to write mode

the purpose is to check what texture a Sprite3D has when it sends a texture_changed signal