+1 vote

I want to do a command saying:

if player is touching a wall AND NOT touching a ground, do "this"

I know that is not how GDscript looks like but that's the jist of that the command I want to tell. So how do you those kind of statements?

in Engine by (83 points)

1 Answer

+3 votes

Its the same as C like languages.

&& = AND
! is NOT

if touching_wall(player) && !touching_ground(player):
do this

See Operators here:

I just noticed you can use 'and' instead of '&&' and 'not' instead of '!'. Cool!

by (251 points)
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