Task: Write basic code for client-server interaction using WebSocket in Python (server side) and Godot 3.5.2 (client side).
Python - Server side:
import asyncio
import websockets
async def server(websocket, path):
async for message in websocket:
print(f"Received message: {message}")
await websocket.send(f"Received message: {message}")
async def main():
async with websockets.serve(server, "localhost", 8765):
await asyncio.Future() # keep running
asyncio.run(main())
Godot 3.5.2 - Client side:
extends Node
var ws = WebSocketClient.new()
func _ready():
ws.connect("connection_established", self, "_on_connection_established")
ws.connect("connection_closed", self, "_on_connection_closed")
ws.connect("data_received", self, "_on_data_received")
ws.connect("connection_error", self, "_on_connection_error")
ws.connect_to_url("ws://localhost:8765")
func _on_connection_established():
print("Connected to server")
func _on_connection_closed():
print("Disconnected from server")
func _on_data_received(data: String):
print("Received message:", data)
func _on_connection_error():
print("Error")
Upon running the code, nothing happens and no errors are being displayed.