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Asked By
FireRun
Hello, I would like to add a graphics editor to Godot 3/4 as in GameMaker, I have experience with C++, opengl, and engine development, but I do not have special knowledge in GIT and GitHub. I don’t understand where to start, where to write, how to add, how the API works. I will be glad if you can tell me what procedure I should do to add a built-in texture editor directly to the engine, like a tile or animation editor. I read the documentation, but it didn’t give me much useful knowledge.
I would like it to be part of the engine, not a separate plugin.
If you want something lower level but still being a plugin, that you could use C/C++ for, you can check out information for the new GDExtension workflow, information here: Introducing GDNative's successor, GDExtension