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Asked By
shaula
Is there (or will there soon) be a way to write to a buffer/texture in a compute shader and read that same buffer/texture in a fragment shader without copying it through the CPU in between?
I asked a similar question in the development rocket chat concerning mesh data, the response that I was given is that no, it is not currently possible. It was planned for 4.0, but there wasn’t enough time to implement it. I would expect it by 4.1.