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Asked By | Necronomicron |
Hello!
I have a Polygon2D with a simple shader:
shader_type canvas_item;
void fragment()
{
vec2 uv = UV + 0.5;
vec3 color = fract(vec3(uv * 20.0, 0.5));
COLOR = vec4(color, 1.0);
}
It looks OK until I rotate the polygon:
Any way to fix these jags?