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Hi guys,
I want to create some mobile games in Godot, but I read rendering priorities post :/
and I am not sure what to do. Should I stay with godot, or use unity instead?
I am not sure how opengles3 is supported by android devices, I checked android statistics (https://developer.android.com/about/dashboards) but I heard that too many devices don't have full support of opengl es3 :/
So, if someone is making games for mobile devices, could he/she tell me how opengl es3 works on android devices?

Godot version 4
in Engine by (29 points)

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