How can I detect 3d gui inputs on sphare mesh

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:bust_in_silhouette: Asked By Mohamed Hisham

I am working on a 3d GUI project in which one of these GUIs is on a sphare mesh my reference code on how to detect 3d GUI inputs on 3d world from the Godot assets library here but the example working on quad and plane mesh only and I want any workaround to detect the inputs on a sphare mesh instead