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I'm sure you've seen a lot of games with a large map that you have to scroll around.

I want a user to be able to click on any spot in the scrollable content (the map), and be able to move their view of the contents around (so...not using the scroll bars of the scroll container).

I haven't a clue how to do that.

And given what I've experienced about mouse_filter in the past with other control nodes, I figure that I should ask about buttons in this initial question, too.

Although, I half expect some genius to suggest that I should be using some other node entirely to do what I thought ScrollContainer was supposed to be doing. :)

Godot version 4.0.2.stable.official
in Engine by (89 points)

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