How can I create an "animated" level selection like in Super Mario World?

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:bust_in_silhouette: Asked By Yakuma

I would like to create a selection of stages in which the player can walk through the stages, so that he can only proceed in the stages already unlocked, any tutorial, tip or article in the documentation to learn about?

:bust_in_silhouette: Reply From: ibrahim.semab

Yes, there are a few ways to create a selection of stages in Godot. One approach is to use a scene for each stage and a separate scene for the selection screen. Here are the general steps to achieve this:

  1. Create a scene for each stage. Each stage scene should have its own
    unique name, and you can set the properties, enemies, items, and
    other objects that are present in that stage.

  2. Create a separate scene for the stage selection screen. In this
    scene, you can create buttons or other interactive objects that
    represent each stage.

  3. Create a script to control the selection screen. This script can
    track which stages have been unlocked and update the appearance of
    the stage selection objects accordingly. It can also handle the
    logic for transitioning to the selected stage.

  4. Add the stage selection screen to the game’s main scene as a child
    node.

  5. When the player selects a stage from the selection screen, load the
    corresponding stage scene using the load() function and transition
    to it using one of the scene transition methods provided by Godot,
    such as fade_in().

Here are some resources to get you started:

  1. Godot official documentation on Scenes:
    https://docs.godotengine.org/en/stable/getting_started/step_by_step/scenes_and_nodes.html

  2. Godot official documentation on Scene Transitions:
    https://docs.godotengine.org/en/stable/tutorials/viewports/scene_transitions.html

  3. Godot official tutorial on creating a main menu:
    https://docs.godotengine.org/en/stable/getting_started/step_by_step/ui_main_menu.html

  4. Heartbeast’s tutorial on creating a simple menu in Godot:
    https://www.youtube.com/watch?v=GWbd0InAwvU

What would be, from your point of view, the best way to make the character move from one point to another?

Yakuma | 2023-05-02 17:21

Esta respuesta es de ChatGPT!

technobroken | 2023-05-03 01:57