Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Sojan | |
Old Version | Published before Godot 3 was released. |
I am trying to make PBR materials in Godot (recent fixnum build), and some features of materials can only be made with a shader graph (node editor) e.g. Alpha masks. But I can’t seem to find where I can access it!
With patience, is not there yet and may not be for the alpha neither (materials changed a lot).
eons | 2017-05-26 14:32
Really? Thanks, I could not find that info for sure anywhere!
Sojan | 2017-05-26 15:22
Visual shader node editor to come back? · Issue #8397 · godotengine/godot · GitHub
eons | 2017-05-26 16:03