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Asked By | D.Q.Li |
I am a Godot begginner and is trying to achieve an effect that allows the player to see only a small region around the character. To achieve this I used a light 2D and a canvaslayer.
This is the texture I provided for light2D
However, the result turnsout to be this:
I don’t know whats going on but this is really annoying. Please help me out.