+2 votes

Hi there,

I was wondering how to make a visible object ignore a particular light, similar to the culling mask in Unity.

http://docs.unity3d.com/ScriptReference/Light-cullingMask.html

Thanks,
Travis

in Engine by (14 points)

1 Answer

+1 vote

Only writing custom material shader on your own helps you right now as far as i know.

by (444 points)
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