Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | hkkl |
extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting(“physics/2d/default_gravity”)
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
EROOR : Script inherits from native type ‘CharacterBody2D’, so it can’t be assigned to an object of type: ‘AnimatedSprite2D’
I Need help