Error in gdscript

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:bust_in_silhouette: Asked By hkkl
extends CharacterBody2D

const SPEED = 300.0
const JUMP_VELOCITY = -400.0

Get the gravity from the project settings to be synced with RigidBody nodes.

var gravity = ProjectSettings.get_setting(“physics/2d/default_gravity”)

func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta

# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
	velocity.y = JUMP_VELOCITY

# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
	velocity.x = direction * SPEED
else:
	velocity.x = move_toward(velocity.x, 0, SPEED)

move_and_slide()

EROOR : Script inherits from native type ‘CharacterBody2D’, so it can’t be assigned to an object of type: ‘AnimatedSprite2D’
I Need help

:bust_in_silhouette: Reply From: Joel Gomes da Silva

If the script extends CharacterBody2D, you should attach the script to a node of the type CharacterBody2D, not an AnimatedSprite2D.

Put your AnimatedSprite2D as a child of the CharacterBody2D on your scene.

very thanks :heart::heart:

hkkl | 2023-05-06 06:13