Collectable script not working

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:bust_in_silhouette: Asked By Fishfriends

My script is broken. Everytime I run the code it states: “Identifier expected”. This is odd because it’s not a variable, it’s an object and I juts don’t know what to do. I’m also using area2d with a signal function. Here’s my code:

using Godot;
using System;

public partial class dolahCollection : Area2D
{
public override void _Ready()
{
}
public override void _Process(double delta)
{

}
private void _on_body_entered(body) {
	QueueFree();
}

}